

The three large blades are more than sufficient to eliminate ground targets lesser than itself (even tier 3 armor units can't take more than 3 hits). Operations against the Soviet Union were a consideration in the design the Executioner feeds on high-voltage electricity from Tesla based weapons (such as Tesla Tanks, Tesla Coils and Stingrays) to repair and recharge itself, however it has a constant vulnerability to aircraft and air-to-ground weapons. Each blade is wielded by a separate torso on the upper body. There are also many upgrades to matter mine that are not listed here.The walker's upper body pivots on the tripedal base.Mega Matter Mine is four times as efficient as the regular version.Did you know that you need to have enough housing in City A to receive the workers from City B?.City B decides to send it's unemployed workers to City A. It cannot work it's factories unless it takes productivity off of it's farms. Let's say City A has a shortage of workers. However, the bridge can transport workers. It trades with other cities like the trade shuttle, but cannot go to the orbital station. The bridge's only purpose is to connect cities. Because of that, the trade shuttle is only for late game use. You are probably not going to build a uranium mine early on. It can trade with the orbital city and also with the other cities. The second is that it reduces ecology by four times the amount as the matter mine (16). The first is that it costs so much matter. Also it produces a fair bit of uranium and water However, there is one big problem with it. It is the same size as the regular matter mine too. The Mega Matter Mine is extremely awesome at digging up matter. Furniture Factory: Same as appliance factory, but produces furniture.Electronics Factory: Same as appliance factory, but produces electronics.Appliance Factory: This creates appliances to make people happy.Engine Factory: The engine factory produces engines to make drones.A factory starts off with two factory points. You can have a factory produce multiple items at the cost of factory points. Three of the four types can be turned into salon shops to increase the production rate by four after a certain amount of things produced and only if it produces one thing. The recycling plant also reduces ecology. This is not needed for game play and can be classified as an extra building. Always make sure to have at least one of these so that debris doesn't pile up in the storage. However, the ratio of matter and debris comes out to 1:2 meaning that you don't get all the matter back and making it only useful when there is a massive earthquake/fire/nuclear disaster that destroys many buildings. Unlike many other industry buildings, it does not reduce ecology.Ī recycling plant is very useful during fires and other destructive disasters. It also costs lots of matter and only works in the daytime. However, you'd better have plenty of energy. It is one of the main ways to get cryptocurrency. Not mention you could also order goods from the orbital station. This allows you to trade with the orbital station for cryptocurrency. The airport is also expensive in matter to make. It requires batteries, engines, and matter. There are other types of drones you don't start with like large cargo drones and zeppelins. The more drones you have, the quicker you can move things. It still does reduce Ecology.Īn airport provides the ability to make more drones. Since you always need a constant supply of matter to run other industry buildings such as factories and airports, this should be your first industry building. Matter as you know is one of the most important things in the game since it is what everything is made up of. Like most other industry buildings, it takes up a entire square of space. The name is simple as it literally means a mine of matter. Your first industry building will be the matter mine.
